2005년 11월 8일 화요일

CG관련 유명한 논문들

http://tclab.kaist.ac.kr/~cs780/
Non-human Creatures
1.     C. Niederberger and M. Gross. Hierarchical and Heterogeneous Reactive Agents for Real-Time Applications. Graphics Forum 22(3), 2003.
2.     C. W. Reynolds. Flocks, herds, and schools: A distributed behavioral model, in proceeding of SIGGRAPH 87: 25-34, 1987.
3.     Tu, Xiaoyuan, and D. Terzopoulos, Artificial Fishes: Physics, Locomotion, Perception, Behavior. in proceedings of SIGGRAPH 94: 43-50, 1994.

Behavioral Models
4.      C. W. Reynolds. Steering Behaviors for Autonomous Characters. in Conference Proceedings of the 1999 Game Developers Conference. pages 763-782

5.      S. R. Musse, D. Thalmann. Hierarchical Model for Real Time Simulation of Virtual Human Crowds. IEEE Transactions on Visualization and Computer Graphics 7(2): 152-164, 2001.

6.      H. Noser and D. Thalmann. The Animation of Autonomous Actors Based on Production Rules. in Proc. Computer Animation 96, 1996, Geneva, Switzerland.

Scripting systems

7.      K. Perlin and A. Goldberg. Improv: A system for scripting interactive actors in virtual worlds. In proceeding of SIGGRAPH 96, 205-216, 1996.

8.      S. Vosinakis and T. Panayiotopoulos. A Task Definition Language for Virtual Agents. WSCG 2003.

Cognitive models

9.     J. Funge, X. Tu, and D. Terzopoulos. Cognitive Modeling: Knowledge, Reasoning and Planning for intelligent Characters. in proceeding of SIGGRAPH 99, 29-38, 1999.

10.  N. I. Badler and D. M. Chi and S. Chopra-Khullar. Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models, in proceeding of Computer Animation Conf.: 128-137, 1999

System Architectures

11.  B. M. Blumberg and T. A. Galyean. Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments, in proceeding of SIGGRAPH 95: 47-54, 1995.

12.  S. Goldenstein, M. Karavelas, D. Metaxas, L. Guibas, E. Aaron, and A. Goswami. Scalable nonlinear dynamical systems for agent steeing and crowd simulation. Computers and Graphics 25(6) 983-998, 2001.

13.  J. Cremer, J. Kearney, and Y. Paperlis, HCSM: Framework for Behavior and Scenario Control in Virtual Environments, ACM Transactions on Modeling and Computer Simulation 5(3): 242-267, 1995.

Collision detection

14.  J. D. Cohen, M. C. Lin, D. Manocha, and M. K. Ponamgi, I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. in proceeding of Symposium on Interactive 3D Graphics: 189-196, 1995.

15.  P. M. Hubbard. Collision Detection for Interactive graphics applications. IEEE Transactions on Visualization and Computer Graphics, 1(3):218-230, 1995.

16.  H. K. Kim, L. J. Guibas, and S. Y. Shin, Efficient Collision Detection among Moving Spheres with Unknown Trajectories, CS-TR-2000-159, 2000.

Interactions

17.  D. Thalmann, S. R. Muss, F. Garat. Guiding and Interacting with Virtual Crowds. In Proc. of EUROGRAPHICS Workshop on Animation and Simulation, pages 23-34, Milan Italy, 1999.

18.  Craig Reynolds. Interaction with Groups of Autonomous Characters. in proceeding of Game Developers Conference 2000: 449-460, 2001.

19.  B. Ulicny and D. Thalmann. Towards Interactive Real-Time Crowd Behavior Simulation. Computer Graphics Forum 21(4): 767-773, 2002

Dynamic Simulation

20.  J. Hodgins, W. Wooten, D. Brogan, and J. O’Brien. Animating Human Athletics, in proceeding of SIGGRAPH 95: 71-78, 1995.

21.  D. C. Brogan, R. A. Metoyer, and J. K. Hodgins. Dynamically simulated characters in virtual environments. IEEE Computer Graphics and Applications 18(5) 58-69, 1998.

Pedestrian Dynamics

22.  D. Helbing, P. Molnar, I. Farkas, and K. Bolay, Self-organizing pedestrian movement. Environment and Planning B: Planning and Design 28(3): 361 (2001).

23.  C. Burstedde, K. Klauck, A. Schadschneider, and J. Zittartz. Simulation of pedestrian dynamics using a 2-dimensional cellular automation. Physica A. 2001.

Rendering

24.  F. Tecchia, C. Loscos, and Y. Chrysanthou. Visualizing Crowds in Real-Time, Computer Graphics Forum Volume 21(4), 2002.

25.  M. Wand and W. Straber. “Multi-Resolution Rendering of Complex Animated Scenes”. in Proc. of EUROGRAPHICS 2002, 2002.

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